
If for some reason you forget, just use AC3D's texture Coordinate Editor to re-map that part of the model to make it fit the map space. You can also use the knife tool to split faces along a line.Īgain, if you want to extrude, be sure to use the Sculpty Extrude instead of the regular extrude so that the uv space is preserved. You can use the Surfaces->Divide menu to add more faces if you need them. You can use any tool you like as long as the uv space is preserved. This tool works best when you extrude one face at a time. This tool works exactly like Extrude by Normal, but it preserves the uv space when it extrudes the face. In this case, use the " Sculpty Extrude" tool on the Surfaces menu instead. The only notable exception is the Extrude tool, which keeps the mapping for the front face, but loses the sides. Most of the tools in AC3D will preserve texture coordinates, so for the most part you can just modify these shapes and model as you normally would. The cube is gridded-out, so it's a perfect starter shape for using the box modelling technique. However, since this is a little tricky to do unless you are a seasoned texture artist, an easier way is to start with one of the pre-mapped primitive shapes that are included with the plug-in.Īll three shapes are mapped correctly and have subdivisions set. Just be sure to follow the rules and use all of the uv space and make sure it wraps in all directions. You can texture your model using the texture tools built into AC3D. Use one of the pre-made shapes that are included with the plug-in as a basis for your own model. An ordinary spherical map is a common example of a perfect uv space.Īccording to documentation by Qarl Linden, future versions of sculpted prims will allow for non-spherical uv maps, but those aren't available just yet.

This means the top matches the bottom and the left matches the right of the texture map. What is a "perfect uv space" ?Ī perfect uv space is a set of texture coordinates that uses 100% of the available texture space, has no holes in the map, and wraps in all directions. Instructions for building your own multi-part models forĭownload the original model and textures:Īny model with a perfect uv space can be exported with the sculpty export plug-in. The pears shown use the Linden apple stem in addition to the shorter stemīuilt into the base sculpt map. With their apple model, and conveniently provided a stem as a separate object. Seemingly, the Lindens had the same problem Note: The AC3D model contains the stem, but the sculpt map didn't quite Learn to make these pears in only 5 minutes by watching this video tutorial!


#INIVIS AC3D DOWNLOAD MAC OS#
To install the plug-in, copy the relevant sculpties.p into your AC3D 'plugins' folder (the plugin zip contains plug-ins for Windows, Linux and Mac OS X), then re-start AC3D.

Sculpted Prim Exporter for AC3D Quick Start Guide Installing the AC3D Plug-in Improved undo support for sculpty functionsįor more about AC3D, please visit their website at: Minor fix to path naming convention on multi-part objects No longer need to commit surfaces before exporting
#INIVIS AC3D DOWNLOAD FOR MAC#
Support for Mac and Linux platforms as well as Windows Many thanks to the fine folks at Inivis for their support. The scultpy prim exporter for AC3D is now official and available directly from Inivis!ĭownload the Sculpted Prim Export Plug-in for AC3D Batch export mode, accessible from TCL or TCP\IP scripts with function Normalizes the prim on each axis, for smoother output. Complete morph target UV mesh library and models in AC3D and OBJ formats with PNG format 1024x1024 texture templates.
